The pixel journey continues. It started with a ZX Spectrum pixel image I posted here earlier. I’m working on a Commodore 64 and an Amstrad image as well, but they got put on a hold for this project.

Here we’re playing with 16-bits! It was going to be a mockup for an Amiga game at first and it grew from there. Added animation and background tiles and put this together in Gdevelop. I couldn’t get the background tiles to work in Gdevelop at the moment but I have some more stuff there.

Maybe one day I’ll have enough to put together a level (of a simple game, I know my limitations…)